I heard that Java is now being accepted to the Mac Appstore. So it sounds like a perfect opportunity to release one of my longest game projects ever. I was the sole programmer and game designer, all media was outsourced. 2 years part time, completely self-written 2D sprite framework, over $10K in media. It’s “Rage of Magic II” an old school brawler complete with lots of baddies and complex storyline. For the Mac it will have “featured full screen” mode, which basically means CMD + CTRL + F. According to my 10 minutes of App Store research brawlers are not doing well, but I’ll let it run for a year and see what happens. Gotta break even my $99 Mac Appstore license fee!