I’ve been creating slot games as my full time job for years and I finally made something on my own. It’s a small project made for the Apple Watch that was developed in one month, with a language I hardly know (Swift) on a device that doesn’t exist yet, which I thought was pretty funny. I tried to release the app at the same time as the Apple Watch but I couldn’t due to the fact I needed the real watch to test it on. I could have just submitted the app without testing on a real device, but the Apple Developer forums said it wasn’t a good idea. Turns out they were right because the app definitely did not work on the first try and I would have been rejected anyway. I submitted to the AppStore about 1 day after I received the watch on April 24th. It then took around 6 days, then I got rejected because my in-app purchases were incorrect. Another 6 days passed and it is finally approved and out in the wilderness.
My philosophy for this app is that it should fit the watch nicely, so I kept all the slot games at 3×3 so it would fit fullscreen and look elegant. When you tap anywhere on the screen it spins. Also it is able to be played on both devices, whereas most competing apps will only have the game run on the watch because thats all they focused on. I made the app like a standard social slot casino app with leaderboards and coin in-app purchases. The social aspect is not strong, I could have added more Facebook features. At least it has Game Center leaderboards and achievements.
The first few days of marketing the app is rough. An app developer is pretty much hung out to dry by themselves, I only have 8 downloads so far. All the marketing is left up to me. From what I’ve heard there is no more “new” lists on the AppStore. So hopefully this app can survive on its own, I can sell the idea, or in the very least it’s a resume enhancer.
iTunes = http://itunes.apple.com/app/id984111783
I’ve been working on reviving my most popular game Tactics 100 in Unity 3D for mobile devices. I was also thinking of kickstarting it, but I don’t know the interest. The multiplayer recently got turned off because I had to sell the website and it’s just an old game with less people playing over time. I started the sketching and 3D art with my own funds a few months ago and started learning Unity. I recently got side-tracked when the Apple Watch came out to work on an app for that platform since it was new and exciting. Hopefully when that watch app is approved by Apple it can some make extra income. But now that I’m done with it I can put my focus back on Tactics. A 3D artist is working on the characters right now. For my part I organized sketches and started on the basic framework of the game. Hopefully I can finish it this year, if nothing else pops up. I might consider Kickstarting or Indiegogo, I have to learn what’s involved first. But if I could get more funding it would free up my time immensely.
I blurred the title because the name might change.
Some sketches prepared for the 3D artist to reference.
Basic framework, the characters were free and will not be used in the game.
Testing out elevated platforms.
The lord character sketch for the 3D artist.
I bought the Apple Watch and I’m going to try one simple app and see if it goes anywhere. I’ve always missed the gold rush of apps for new devices coming from Apple, but this time I’m going to strike while the iron is hot. It’s coming very soon by April 24th when customers will get there hands on it. So most likely my app will be out, once I test it, a few days after. Let’s see what happens!
September 9th there was “One More Thing…” and that was the iWatch or Apple Watch. A slightly bulbous device that comes in a variety metal, straps and faces. It was a great day for Apple to release a new product category for their company.
But for us consumers, it is a bit disappointing. It’s difficult to justify the $350+ watch when your phone is nearby, and the phone is supposedly required for the watch to function properly. Hopefully soon we will know what are its limits and what it can do without the phone nearby. If it can at least show the time while away that might be good enough for me as I step away from my desk.
In the future it will no doubt become slimmer and gain new features like a camera and phone. Then eventually it will become untethered from your phone, as was the iPhone to your computer. Only time will tell …
We are working on developing software for mobile mechanics and other invoicing software for a variety of other industries. Imagine creating and signing invoices right on your mobile phone as an app or web page? With mechanicme mechanics can create estimates and send invoices to their customers on the spot! With a vast database of vehicle data straight from the leading source, combined with invoicing you’ll save time and money. We are looking for trial users and mechanics interested in trying something new!